A game made for GMTK Gamejam 2026!.

A parkour game I made for the game. Map is procedurally generated, inspired by spelunky generation. (I wish I had more time to design the maps but i didnt have enough time since this is my second time using Godot)


Controls:

- W ,A ,S ,D  |  Keys for movement

- Space (Hold) | Auto Mantle, Wallrun, Reduce Gravity..

- Space | Jump, Wall jump, Mantle.

- Touch Purple Orb to allow mid-air jump.

Note: You'll probably need to hold space 90% of the time. Think of Holding space as "Entering a parkour state" and then let go and press it again to do an "Parkour Action".

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Techs:

- Use a tight space to wall jump upward from wall to wall.

- You can run further than you think without falling during a wallrun!

- When you hold space without moving, You can cling to a wall.

- When clinging to a wall and facing toward it, You will do a double foot walljump. Which produces a higher force than a normal walljump.

- When on a ledge, you can look infront to climb up. Or you can look sideways to perform a ledge walljump. Which produces a higher jump force than normal jumps!

- You can climb up with two walls facing each other. much better also if there is a third wall you can wall run on while doing it to make it easier!

- When you touch an orb, you get boosted toward where you are facing.

- Hold Space to get lower gravity. And touch a wall to get an even lower gravity!

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Credits:

Music:

“Arcade Fast Flow” — Trinnox 

 “Neon Hyperdrive” — Adiutorium

SFX:

Laser Sounds:

 “LASER 1” — farfadet46 

 “Laser 2” — dklon

Boom / Jump 

“Boom / Jump” — dklon

Woosh

"Air Woosh"  — Almitory

Time Pickup

"Bonus Points 1_1 — Joao_Janz

Arm Model and Inventory GUI  Wizenroom

https://wizenroom.itch.io/

Download

Download
index.exe 133 MB

Comments

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It is a bit chaotic, but I think the movement has potencial. I found mantling and climbing up a bit too harsh at the start, but nothing that you cant get used to.