Parkor
A game made for GMTK Gamejam 2026!.
A parkour game I made for the game. Map is procedurally generated, inspired by spelunky generation. (I wish I had more time to design the maps but i didnt have enough time since this is my second time using Godot)
Controls:
- W ,A ,S ,D | Keys for movement
- Space (Hold) | Auto Mantle, Wallrun, Reduce Gravity..
- Space | Jump, Wall jump, Mantle.
- Touch Purple Orb to allow mid-air jump.
Note: You'll probably need to hold space 90% of the time. Think of Holding space as "Entering a parkour state" and then let go and press it again to do an "Parkour Action".
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Techs:
- Use a tight space to wall jump upward from wall to wall.
- You can run further than you think without falling during a wallrun!
- When you hold space without moving, You can cling to a wall.
- When clinging to a wall and facing toward it, You will do a double foot walljump. Which produces a higher force than a normal walljump.
- When on a ledge, you can look infront to climb up. Or you can look sideways to perform a ledge walljump. Which produces a higher jump force than normal jumps!
- You can climb up with two walls facing each other. much better also if there is a third wall you can wall run on while doing it to make it easier!
- When you touch an orb, you get boosted toward where you are facing.
- Hold Space to get lower gravity. And touch a wall to get an even lower gravity!
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Credits:
Music:
“Arcade Fast Flow” — Trinnox
“Neon Hyperdrive” — Adiutorium
SFX:
Laser Sounds:
“LASER 1” — farfadet46
“Laser 2” — dklon
Boom / Jump
“Boom / Jump” — dklon
Woosh
"Air Woosh" — Almitory
Time Pickup
"Bonus Points 1_1 — Joao_Janz
Arm Model and Inventory GUI — Wizenroom
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Author | Jawsomeness |
| Genre | Platformer |
| Made with | Godot |
| Tags | 3D, Parkour, Procedural Generation, Speedrun |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |





Comments
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It is a bit chaotic, but I think the movement has potencial. I found mantling and climbing up a bit too harsh at the start, but nothing that you cant get used to.